
As a bit of an update the Blam engine is running well. Recently added keyed camera animations. Still to come is geometry collections, collision collections, particle systems, AI, and physics objects.
Next up
Screen space grass=infinite grass
Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
SGI-STRIKE REMASTERED - WEAPON DEMO
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
First Shockwave 2 project ever has been remade.
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
Death animations and blue torch.
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
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