
As a bit of an update the Blam engine is running well. Recently added keyed camera animations. Still to come is geometry collections, collision collections, particle systems, AI, and physics objects.
Next up
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
Screen space grass=infinite grass
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
OCTOBER 13 2026
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
SGI-STRIKE REMASTERED - WEAPON DEMO
Lol. Trying to add music to my game what could possibly go wrong.
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
First Shockwave 2 project ever has been remade.
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen











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