
As a bit of an update the Blam engine is running well. Recently added keyed camera animations. Still to come is geometry collections, collision collections, particle systems, AI, and physics objects.
Next up
This one hurts
Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.
Screen space grass=infinite grass
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
Something is wrong with my shockwave 2
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
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