
As a bit of an update the Blam engine is running well. Recently added keyed camera animations. Still to come is geometry collections, collision collections, particle systems, AI, and physics objects.
Next up
Screen space grass=infinite grass
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
Lol. Trying to add music to my game what could possibly go wrong.
OCTOBER 13 2026
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
SGI-STRIKE REMASTERED - WEAPON DEMO
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
This one hurts
Death animations and blue torch.
Learning a new engine. If anyone has any recommended tutorials or advice to keep me out of scuffed land I am all ears.











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