
As a bit of an update the Blam engine is running well. Recently added keyed camera animations. Still to come is geometry collections, collision collections, particle systems, AI, and physics objects.
Next up
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
OCTOBER 13 2026
Screen space grass=infinite grass
SGI-STRIKE REMASTERED - WEAPON DEMO
Learning a new engine. If anyone has any recommended tutorials or advice to keep me out of scuffed land I am all ears.
Lol. Trying to add music to my game what could possibly go wrong.
First Shockwave 2 project ever has been remade.
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
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