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Game
RaC FPS: Online
2 years ago

As it turns out, synchronizing the positions of the joints in a ragdoll to a skeleton and not telling the ragdoll colliders to ignore the hurtbox colliders has some… interesting results.




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RaC FPS: Online has been updated to 0.7.1 I got a little carried away and haven't posted updates here, but I've got some new content in the form of gamemodes, VFX enhancements, HUD styles, and a Single-Player mode!

Patch Notes in the .rar

If you hear that distinctive whizzing sound, someone with a sniper rifle is attempting to remove your head. Better find some cover!

Cooking new gamemodes that apply a different model to Ratchet. Which means gotta have colors for 'em all

This is what happens when rhythm meets the dungeon crawl. Welcome to GRIDbeat!

#indiegame #rythmgame

It is time. RaC FPS has reached 1.0! This means we have a new launcher and a TON of new content to peruse, including a limited-time Halloween event for the month of October!

Join the Discord to find players and organize games

There's a developer debate over what color the decorative rim around the Crystal Stable interiors should be.

Which color for the background border looks best?

#monstertamer #gamedev #pixelart #feedback

RaC FPS has been overhauled As of Version 0.9, the game downloads with it's own launcher and includes changes such as Relay P2P, more gamemodes, Armor Mods for PvE Buildcrafting, and so much more.

Download the installer and see for yourself!

Haven’t posted for a while, but development is still going strong!

I’ve made a whole bunch of progress and have been regularly updating a beta version of 0.8 on the Discord Server.

Inclusions include gamemodes, maps, and new weapons!

Starting with a short tutorial. One day I'll make it skippable!

#indiegame #indiedev #gamedev

RaC FPS: Online has been updated to 1.6.0 A new weapon has been added as well as a new lobby setting and several new mechanics Read the full patch notes Here: https://stageworthygames.io/rac-fps-online-version-1-6-0/