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Game
RaC FPS: Online
1 year ago

As it turns out, synchronizing the positions of the joints in a ragdoll to a skeleton and not telling the ragdoll colliders to ignore the hurtbox colliders has some… interesting results.




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RaC FPS has been overhauled As of Version 0.9, the game downloads with it's own launcher and includes changes such as Relay P2P, more gamemodes, Armor Mods for PvE Buildcrafting, and so much more.

Download the installer and see for yourself!

It is time. RaC FPS has reached 1.0! This means we have a new launcher and a TON of new content to peruse, including a limited-time Halloween event for the month of October!

Join the Discord to find players and organize games

Presenting the Blitz Gun/Blitz Cannon and Pyrocitor/Gold Pyrocitor along with the associated VFX!

Syncronizing looping audio is proving to be a pain, so Pyrocitor isn't fully finished yet.

Help wanted!

3D environment artist, 2D artist

Check out the article

A third new weapon coming soon. Mind your head when an enemy player has the Pulse Rifle!

Use the team-colored glow of the scope to tell if you should be worried or not about who's watching you!

Now every burst is locked onto the player's position, what do you think? #gamedev

If you hear that distinctive whizzing sound, someone with a sniper rifle is attempting to remove your head. Better find some cover!

RaC FPS: Online has been updated to 0.7.1 I got a little carried away and haven't posted updates here, but I've got some new content in the form of gamemodes, VFX enhancements, HUD styles, and a Single-Player mode!

Patch Notes in the .rar

Devlog 35# We're back and happy belated New Year. I have some important news to the demo of Star Blitz X. So far we update some of new laser weapons with notification sound effect. There was some few bugs to them but should be solved soon.

Cooking new gamemodes that apply a different model to Ratchet. Which means gotta have colors for 'em all