Game
RaC FPS: Online

1 year ago

RaC FPS: Online has been updated to 0.5.1!

Lots of new toys to play with here!

Full patch notes in the screenshot

Hightlights:
• Not one, not two, but three new guns to play with!

• New Map!

• New visuals!

• Localization!

• Bug fixes and Optimizations!




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RaC FPS: Online has been updated to 0.7.1 I got a little carried away and haven't posted updates here, but I've got some new content in the form of gamemodes, VFX enhancements, HUD styles, and a Single-Player mode!

Patch Notes in the .rar

A third new weapon coming soon. Mind your head when an enemy player has the Pulse Rifle!

Use the team-colored glow of the scope to tell if you should be worried or not about who's watching you!

Cooking new gamemodes that apply a different model to Ratchet. Which means gotta have colors for 'em all

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

If you hear that distinctive whizzing sound, someone with a sniper rifle is attempting to remove your head. Better find some cover!

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Haven’t posted for a while, but development is still going strong!

I’ve made a whole bunch of progress and have been regularly updating a beta version of 0.8 on the Discord Server.

Inclusions include gamemodes, maps, and new weapons!

RaC FPS: Online has been updated to 1.6.0 A new weapon has been added as well as a new lobby setting and several new mechanics Read the full patch notes Here: https://stageworthygames.io/rac-fps-online-version-1-6-0/

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Presenting the Blitz Gun/Blitz Cannon and Pyrocitor/Gold Pyrocitor along with the associated VFX!

Syncronizing looping audio is proving to be a pain, so Pyrocitor isn't fully finished yet.