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RaC FPS: Online has been updated to 0.5.1!
Lots of new toys to play with here!
Full patch notes in the screenshot
Hightlights: • Not one, not two, but three new guns to play with!
• New Map!
• New visuals!
• Localization!
• Bug fixes and Optimizations!
Haven’t posted for a while, but development is still going strong!
I’ve made a whole bunch of progress and have been regularly updating a beta version of 0.8 on the Discord Server.
Inclusions include gamemodes, maps, and new weapons!
Presenting the Blitz Gun/Blitz Cannon and Pyrocitor/Gold Pyrocitor along with the associated VFX!
Syncronizing looping audio is proving to be a pain, so Pyrocitor isn't fully finished yet.
A third new weapon coming soon. Mind your head when an enemy player has the Pulse Rifle!
Use the team-colored glow of the scope to tell if you should be worried or not about who's watching you!
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Been working on a new map specifically for King of the Hill.
RaC FPS: Online has been updated to 0.7.1 I got a little carried away and haven't posted updates here, but I've got some new content in the form of gamemodes, VFX enhancements, HUD styles, and a Single-Player mode!
Patch Notes in the .rar
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
RaC FPS: Online has been updated to 0.4! Got a lot of changes here so be sure to refer to the patch notes txt in the archive.
Major points. Weapons now Upgrade, you now have invuln on spawn, a new gamemode is available, and powerups/superweapons appear.
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