Next up
As a reminder, this version of Cobalt Moon has been cancelled. You can follow updates on the new version here: https://gamejolt.com/games/cobaltmoon/843959
Thanks to @Shori-shita for the suggestion, I made the cannon shoot a teensy bit farther. Unfortunately, I couldn't get it much farther out than that while still hitting the player
And now the Spider Tank's cannon attack is done
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
We got taunts! Not as many as the original unity build, but still
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference
"I think you've drawn enough pose sprites." "NO."
So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?
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