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FNaF: Freddy Pizzeria Clicker was my most popular game I ever managed to create, back when FNaF’s popularity was at its peak. It was 2018, and those were my very early beginnings with game development. I was experimenting with many things and my first small success was PvZ Clicker. I was really proud of it at the time, but the game itself was made terribly, so I wanted to create something better.

I remember I had just started technical high school and was thinking about what I should make next. Around that time Ultimate Custom Night was released, and one night before falling asleep I had a realization: “What if I combined clicker mechanics with a FNaF-style game?”

The next day I immediately got to work. New ideas kept coming to my head about mixing clicker gameplay with defending against animatronics and making everything visually similar to UCN. I created a beta version of the game in about four days, and a few days later I released it, and that’s when everything started growing. People really liked it, so I kept releasing updates. Then Update 1 came out, which I made without major problems. Some time later I also created an Android version, and from that moment the game became even more popular.

There were a lot of YouTube videos about it that I enjoyed watching, especially from MrGuinas, even though I completely didn’t understand what he was saying.

After all that, I knew I had to make Update 2. This time, however, the development process wasn’t so smooth. I had a lot of ideas, but I was also so excited to release it to people that I rushed many things. Because of that, the game had many bugs, broken balance, and didn’t deliver what players expected, especially what I expected from myself.

Afterwards I wanted to fix many things and make another Android version, but I accidentally deleted one of the most important objects responsible for many mechanics, and the whole game broke apart. Back then I didn’t have backup builds yet, so I abandoned the project and started working on a Remastered version instead.

Now, looking back at FNaF Freddy Pizzeria Clicker after all this time, I see it as a mechanically and visually terrible game. That’s why I decided to create the RE-OPEN version. The original game was made in a very chaotic way, for comparison, the original had around 4,000–5,000 lines of code, while RE-OPEN has just a little over 1,000 lines and includes far more mechanics.

So yeah that’s how it looked back then.

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Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

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Twitter: https://x.com/LazyGuyGames

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Many of you may not know this, but at the last The Game Awards I won the statuette for the Laziest developer. Thank you all for the votes and the support

Next goal: Game of the Year