Hi there! I finished the 20th Chamber of my little action plattformer “Baby Mummy’s Curse”. Furthermore I did some gameplay changes. Your feedback is much appreciated!
Well, the boss of this chamber is the “Acid Sphinx”, that is firing acid balls in all directions … fairly deadly! Moreover you must use the Sphinx as a platform to manage the level.
I did a lot of changes in this version.
ChangeLog
2013-08-29
added Chamber 20
improved player’s controls (Generally more grip and less inertia. It’s now easier to jump/walk from edges. Shorter jumps are possible now. Hold longer the jump button to jump higher.)
added Acid Sphinx boss enemy
extended player’s animation (landing animation)
added purple “perfect”-gem (appears by collecting all gems in a chamber, when lives are at maximum)
added “Perfect!” game play (the 21th chamber will be locked until all 20 purple gems are collected)
added a little perfect gem display on the upper right of the screen for each chamber
added new crumbling platform (crumbling in time intervals)
added broken ladders graphics
added gems to chamber 1 and 2
changed the gem arrangement in chamber 6
added third chamber selection screen
temporary kicked the training room
added mouse animation
minor graphic and game play adjustments
changed walk range of the scorpion at chamber 9
swapped the chronological order of chambers 6 and 7
added a single spike in chamber 9
several new tile graphics
Additional changes (2013-08-31):
Increased player’s moving speed
Improved jumping controls (more grip when landing)
Improved level design of chamber 19 and error fixing (the mouse isn’t a barrier for the wooden box anymore)
fixed an error in chamber 16 (now you can ride the wooden box)
minor level design changes in chamber 14
chamber 7 is a bit easier now (deleted a spike)
Hope you like!

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