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Poppy Playtime, Batim, And FNaF mod for minecraft.
4 years ago

Bad news I'll have to remake the batdr bendy model as mcreator doesn't want to use it for some reason(Probably deleted something I shouldn't have lol)




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Devlog 21: Replaced walking with sliding, much faster, and better in my opinion, re-added the grenade, made it so the player holds one rifle instead of two(Might make dual wielding a thing later) and layered various VFX, working on making the map bigger.

Demiurge's Spear BETA 1.0.0 has been released.

Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

Ink Bendy's current model that I made with blockbench and then made a test mod for sadly he only his head can move because the legs went all over the place(Arms too) so I had to take it out(Oh he can also instant kill you

Mod Link: https://gamejolt.com/games/minecraft-mod/665552

Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.

All the New Models for my Batim, Poppy Playtime, FNaF, Boap combined mod

#Batim #Poppy #Playtime #Bendy #Sammy #Allison #Tom

Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.

Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

Devlog 22: Some changes to the main menu, an empty world mode, an endless mode that I wouldn't recommend, even if you get past the weird way the enemies spawn on top of you, the performance late mission is probably gonna be hell, Beta 1.0.2 released.