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Demiurge's Spear
1 month ago

Demiurge's Spear BETA 1.0.0 has been released.


Next up; performance enhancements, probably need to switch from Niagara to something else, that may help. I see the most performance issues arise when firing the left gun, or when the enemies fire full auto. I don't really know, I think making the performance better should be my top priority at this point, aside from making half the widgets do something...



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30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.

Devlog 26: Fixed the bombardier enemy(The kamakazi one), the Imitation can now damage the player if the player hits it's spikes, changed how the health pickup and shield pickup look.

Devlog 24: Working on a bunker that'll act as a hub world, with a hanger for the Angelos, a dorm, maybe even a npc or two.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Devlog 23: Busy with a new map, added some floaty things to the character's back, added a cockpit like what you'd see on a fighter plane. Now just for the pilot, probably gonna be slow on the development(Ain't I always?) Just got Zone of the Enders HD.

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31: Enemy counter and different animations depending on what state you're in.

29: Berserk mode and sword trail.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Devlog 25: Added bulletholes, added a better effect for when the player's sliding across the ground, changed it so there's no more mode toggle, instead you're on the ground and can jump, also added camera shake to normal movement and fast boosting.