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Demiurge's Spear
5 months ago

Devlog 22: Some changes to the main menu, an empty world mode, an endless mode that I wouldn't recommend, even if you get past the weird way the enemies spawn on top of you, the performance late mission is probably gonna be hell, Beta 1.0.2 released.




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Beta 04 released.

Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

31: Enemy counter and different animations depending on what state you're in.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.

Which of these is your favorite animation?

32: Sword slash decals, model changes, font changes, and