Next up
37: Newest version released.
31: Enemy counter and different animations depending on what state you're in.
A bit trippy and confusing to look at, but I think the material works well.
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38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
32: Sword slash decals, model changes, font changes, and
Beta 04 released.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...














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