Thanks to everyone who played and gave feedback! We want the game to be more fun to play, so we're going to do some quick balance fixes.
The reception was overwhelmingly positive. The biggest point of criticism we've had for this installment is the inconsistent difficulty between bosses, so we're adjusting.
1. Kreid's fight will be nerfed to be consistent with the other fights in difficulty
2. The second fight will have attacks adjusted to be easier to understand, and the battle will be slightly buffed in some spots
3. The secret boss will be buffed damage-wise as the damage is too forgiving. Some attacks will be adjusted
We should have an immediate balance fix out by tomorrow, then we'll spend the next few days after to patch up slight inconsistencies.











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