Game
Intensity

2 years ago

BANG!!======================================

This is one of the images that's going to be used for the game! It's been quite tedious having to make the cutscenes, but I'm still going




0 comments

Loading...

Next up

Which HP/MP colors should I use? (And if you don't like any of them, please recommend which colors I should use in the comments) :)

The tutorial fight has been finalized! I finally updated the battle images for Chadd and changed his attack sound.

#rpg #indie

Can you guess what they're working on?

#gamedev #rpg #devlog

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

INTENSITY DEMO || 2026

BELIEVE IT'S REAL

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

PROGRESS!

I've finally got the hang of making visual novel busts for my game and making them dynamic!

I finally created my class switching system in battle for my Persona Inspired RPG! (And a nice animation...!)

#rpg #indie

Take a trip to Nostalgia Land in @JacksonG13 's Sky World 64, a cozy sandbox game that harkens back to the 64-bit era.

This survival experience takes heavy inspiration from Minecraft’s Skyblock!

Play the Steam Next Fest demo now: https://bit.ly/SkyWorld64

I REALLY underestimated how much shaders can do for your game. The environment in the second (and new) image just feels so much better.