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25
Game
Intensity
9 months ago

PROGRESS!

I've finally got the hang of making visual novel busts for my game and making them dynamic!




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I REALLY underestimated how much shaders can do for your game. The environment in the second (and new) image just feels so much better.

trying to change battle portrait.

CONCEPT:

A star.

It's not familiar, but it's not unfamiliar either

You reach out to the star, and then...

And then...

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

The tutorial fight has been finalized! I finally updated the battle images for Chadd and changed his attack sound.

#rpg #indie

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

I finally created my class switching system in battle for my Persona Inspired RPG! (And a nice animation...!)

#rpg #indie

I created an Observe skill for my game that detects enemy stats, HP, and affinities! You can obtain it through a social link in the game.

#rpg #indie

Tune in tomorrow for a special Five Nights at Freddy's announcement.

Premiere: https://youtu.be/P08c1SWBiSY

Can you guess what they're working on?

#gamedev #rpg #devlog