Game
Clever Cogs
8 years ago

Bases for characters and first mechanics


Here comes first of the promised updates.
There is not much to show, since a lot of work that has been done is related to creating the bases for the future development.

Due to the delay in development Unity standard first person character controller was adapted to create the base for three characters:

5d0b478152c77.png

Three characters have their different collision boxes, running speed, jump heights and all that good stuff. They will obviously not look like this, boxes are just temporary. In fact, all of the visuals are just temporary boxes that will be replaced by 3D models with animations in the future.

The key mechanic of the game has been programmed too. I present to you, character switching:

5d0b47824c739.gif

It’s done by pressing 1,2 and 3 on the keyboard. In future development there will be a short animation during the switches.

I have also created the bases for future interaction mechanics, two of which have been created (pressure plate and moving platform). This is shown in third person for the purpose of showing off the mechanic.

5d0b47868d050.gif

The plan for the next few days is to develop few more mechanics for intractable objects, like door, trap door, lever and pressure button (needs to be stepped on again to be deactivated).



0 comments

Loading...

Next up

Base for 3rd character The last of three characters is complete… well the base model is.

First character is finished (well, modelling is) Texturing will be done when other characters are ready. The model is far from perfect, but it will do for now.

Base for 2 characters (need to be finished) The base models for small and medium characters are done (see below) I had to remake the legs for the character since they looked way too small. The new ones look better:

Menu Changes and Death mechanic Just a quick update on the menu changes. I have added a restart option to the pause menu The same function will be used to restart the level when a player hits “Death spikes”.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Another house i made long time ago.

Shadow The Hedgehog X pixel art

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella