Game
Hello Neighbor: Hidden Spirits

3 years ago

Be very quiet when you're sneaking around Mr. Peterson's house, for a door closing or even your own footsteps are enough to alert him


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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

Trophies are now implemented :)