
Because TurboWarp videos are recorded at 30FPS (I think?) this looks worse on video than it does IRL, but using persistence of vision, you can make pong with just 1 sprite, 1 costume, no clones, no stamping, and I did it in 1 script :)
Next up
ETA: I won't do this. It's not in the spirit of OSS and it'd make me no better than Scratch Team.
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Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Extensions will be able to use extendable blocks via a simple yet comprehensive API.
Examples will be provided.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Let's play a game! Can YOU help Sandy find her drums? 🤔💭
Heartbreaking 💔 a box of sandies were burnt to a crisp by a new feature coming to Unsandboxed 😢
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Pretend that the sky is the limit: how would you want a dedicated tile system to work?
What game engines stick out to you as having a good tile system? What do you like about them?
I don't care about complexity, just tell me what you want.











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