Next up
Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!
Test level created on Flowlab; SOL developed on Unity
https://youtube.com/playlist?list=PLLqIWt6ihZuVt6nC2Ba1AFGvy417X…
SOL Pre-Alpha Soundtrack OUT NOW to give you a taste of what may come from SOL's soundscape!
The tracks collectively took around a year to develop when making pieces irregularly for fun! I'm also going to release FREE tracks soon:D
Working on some cutscenes for the introduction of SOL... More progress coming soon! The Organ is only but one shot of the first cutscene - and it isn't even finished!
Started finishing up the animation for one of the scene for the into of #SOL. Haven't animated in a little bit, but pretty happy with the result!
More updates coming. Cheers! NOTE: Lack of background for dev reasons
I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!
There was more to it, but yeah:D
Finished the tileset - as well as some game mechanics. Still some movement kinks to work out, but so far so good!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
SOL - Proof of Concept | Progress Update 3 is out NOW! You can now see what I have been up to while at college:D
This update has a focus on the combat systems and particles, with a little treat at the end!
















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