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I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!
There was more to it, but yeah:D
Little reminder - #SOL Update Video 2 is out NOW, and will provide some details of the game's current state before I head off to college. I've also provided some recent screenshots if you would like a quick insight.
Video: https://www.youtube.com/watch?v=TpIWdkfyOxQ&ab_channel=cregerBot
Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!
Test level created on Flowlab; SOL developed on Unity
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Working on some cutscenes for the introduction of SOL... More progress coming soon! The Organ is only but one shot of the first cutscene - and it isn't even finished!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Been working on the combo animations and system for the project I've been working on the past few years, called SOL. Not all the animation are finished (or in it yet), but I am really happy with how it is so far:D
More to come!
Started finishing up the animation for one of the scene for the into of #SOL. Haven't animated in a little bit, but pretty happy with the result!
More updates coming. Cheers! NOTE: Lack of background for dev reasons
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Finished the tileset - as well as some game mechanics. Still some movement kinks to work out, but so far so good!















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