Started finishing up the animation for one of the scene for the into of #SOL. Haven't animated in a little bit, but pretty happy with the result!
More updates coming. Cheers!
NOTE: Lack of background for dev reasons
Next up
SOL - Proof of Concept | Progress Update 3 is out NOW! You can now see what I have been up to while at college:D
This update has a focus on the combat systems and particles, with a little treat at the end!
Made a ROYALTY FREE soundtrack for you to use in your projects - whatever that may be! Royalty Free Album - EXILE. Another album is coming out soon as well:D
https://youtube.com/playlist?list=PLLqIWt6ihZuVvgnXnoaT9VukHN03J…
Cheers!
Working on some cutscenes for the introduction of SOL... More progress coming soon! The Organ is only but one shot of the first cutscene - and it isn't even finished!
Finished the tileset - as well as some game mechanics. Still some movement kinks to work out, but so far so good!
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!
There was more to it, but yeah:D
Been working on the combo animations and system for the project I've been working on the past few years, called SOL. Not all the animation are finished (or in it yet), but I am really happy with how it is so far:D
More to come!
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
Little reminder - #SOL Update Video 2 is out NOW, and will provide some details of the game's current state before I head off to college. I've also provided some recent screenshots if you would like a quick insight.
Video: https://www.youtube.com/watch?v=TpIWdkfyOxQ&ab_channel=cregerBot












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