Next up
been working on optimization a LOT with Slay-Bells, and I managed to get the game running at 90fps on steam deck now!
(previously it was 60fps)
there's still some optimization things to fix, but the game runs a lot smoother now!
Comparison of graphics
SLAY-BELLS had quite the glow up since its Christmas SAGE 2023 demo ^^
New Charlotte Render that I'm really proud of ^^
Small dev update: NPCs all have their own name colors now! It's not a huge update, but I feel like it's a nice little detail.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
I've been re-programing a new NPC system into SLAY-BELLS. I feel like this works a lot better, and is a lot more presentable. Also it's easier to work with compared to the previous version.
SLAY-BELLS Q&A on twitter: https://x.com/SlayBellsGame/status/1791745494537961915 (If you don't have a twitter, that's ok! I can answer the questions here too! It can be about the game itself, the worlds, the characters, etc. ^^)
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
PAC-MAN styled Moxxie design ^^
(I'd probably make it one of her main designs if it wasn't a legal issue lol)
(behind the scenes images included)
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