Next up
Been seeing a lot of "How it started vs How its going" videos on indie games that people are developing ^^
I thought I would share the progress of Team Slay-Bells from how it started in 2023 vs how it currently looks and plays! ^^
I actually already recorded Charlotte's lines lol
for the reindeer-like species' voices, I wanted to do something more "synth-ish"
Also helps them sound non-human like and other worldly imo
Team work makes the dream work!
a showcase of the character's voices ^^
(still working on making their voices a consistent volume, that will be fixed)
Did a multiplayer session of Kick-Bell today! There were a few things that I had to fix during the session, but it was really fun once it was all fixed up! ^^
I got a photo Charlotte and Vanellope mourning the loss of Sophie.
Experimenting with something.
The low-poly model is easier to work with,
but the pre-rendered model is closer to the style I want.
gonna be hard to choose because I love both models, lol
The KICK-BELL game page is LIVE! feel free to follow it here if you're interested ^^
I just completed a full world in Kick-Bell!
I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.
(and I updated the physics a bit since my last post)
I decided to take some feedback and re-brand the game into Yap being the new protagonist instead of Charlotte!
I hope you all enjoy this small little dev update ^^
Brainstorming idea 1
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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog
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