Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.
Next up
Uhm... I am using Windows 10, and for some reason, the gamejolt client doesn't load the App or anything, it just gets stashed into the background processes.
YOOOOO! This should be pretty useful to use!
If I get my college work done, I'll see what I could do about implementing this in the fangame.
Mad Mew Mew but they're a Mew instead.
The game is nearly complete and will be launching soon! Stay tuned
Nevermind, lol.
Unitale is great and all, but you need Unity to do the overworld, and my computer can't run the Unity Editor :/
Anyways here's a video of me testing the box collision. I fixed the glitch in this video shortly after.
Made a title screen and the DEBUG menu exclusive "Scene loader" for an Undetale/Deltarune fangame I am working on.
Be sure to check out the game here for Devlogs and more!:
Small Update Regarding the Development of Noelle's Repentance
Heya! I am back on developing this sonic fangame now, and I actually have something to show for it (early prototype stuff shown above). It is officially undiscontinued. Progress will still be slow of course, but I feel I will have a lot of fun making it.
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