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4 years ago

Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.




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Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (3/3) These are some concept arts! The stuff besides the first one are REALLY old. Have been having this in mind for a while.

vs. Test Sprite leak?!?!?! (Just kidding, maybe. I am just trying to learn how to Mod FNF. I never done it before.)

Nevermind, lol.

Unitale is great and all, but you need Unity to do the overworld, and my computer can't run the Unity Editor :/

Anyways here's a video of me testing the box collision. I fixed the glitch in this video shortly after.

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (2/3) This is the prototype for the battle system. VERY WIP. I got selection working. So that's cool!

Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!

Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820

Mad Mew Mew but they're a Mew instead.

Uhm... I am using Windows 10, and for some reason, the gamejolt client doesn't load the App or anything, it just gets stashed into the background processes.

Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.

Small Update Regarding the Development of Noelle's Repentance