
Next up
finished the Summoners summoning animation for the game. Once i add all the bits i'll post a short vid!
It's been a while, but i had to do a lot of under-the-hood optimization to get hypervelocity to feel seamless. The next thing I'll be working on is adding enemy giblets and blood so enemies explode on death making everything feel much more impactful.
The chapel is looking really good! Now i've got to link this to the forest bit, and actually touch-up the forest section as well.
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Greetings! I have completed the assets for another area of the demo level, The Chapel! It took a while to finish but i think it looks cool so it's worth the time. I gotta learn post-processing as well so i can make this look even better in the engine!
The limbo stage template is done! I used https://deep-fold.itch.io/pixel-planet-generator to make the black hole in the background. I got the idea from a friend and it makes sense in the lore too that this would be there.
I was able to complete the assets for the Limbo redesign pretty easily, now the full tile-set isn’t in this image because I’ve gotta add some dirt corners and I’ve gotta add a background dirt tile-set. I’ll get that done tomorrow though
I dont know if this action roguelite game is for you. but if it is, you'll know within 3 seconds of this clip #indiegame #gamedev
The Arson Beta is live! If you want to participate then feel free to download it off my itch page and have fun! https://dredlam.itch.io/arson












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