Next up
It's been a while, but i had to do a lot of under-the-hood optimization to get hypervelocity to feel seamless. The next thing I'll be working on is adding enemy giblets and blood so enemies explode on death making everything feel much more impactful.
finished the Summoners summoning animation for the game. Once i add all the bits i'll post a short vid!
I was able to complete the assets for the Limbo redesign pretty easily, now the full tile-set isn’t in this image because I’ve gotta add some dirt corners and I’ve gotta add a background dirt tile-set. I’ll get that done tomorrow though
The Rat
made a new song! I'm quite proud of this one. it's nice seeing my music abilities get better over time.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee ![]()
to open today's slot on the calendar.
Greetings! I am in fact still alive, and still developing my game. It's just really easy to not post anything for a while because there's always some big-project to work on or some "small" bug to squash.
The chapel is looking really good! Now i've got to link this to the forest bit, and actually touch-up the forest section as well.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The Arson Beta is live! If you want to participate then feel free to download it off my itch page and have fun! https://dredlam.itch.io/arson










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