Game
Voxel Fight (OLD)

7 years ago

Been working on some changes with indicating who has the ball and where the ball is going.




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Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

New characters and intro sequence

Update coming soon!

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Check it out!

The new artwork in action

Some updates for Voxel Fight, check it out!