Game
Voxel Fight (OLD)

7 years ago

Been working on some changes with indicating who has the ball and where the ball is going.




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Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Some updates for Voxel Fight, check it out!

What do you think of the water dragon?

patched new version with keyboard controls

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Update coming soon!

A quick clip of the world scoreboard in action.