Next up
patched new version with keyboard controls
What do you think of the water dragon?
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Check it out!
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.
A quick clip of the world scoreboard in action.
The new artwork in action
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
New characters and intro sequence
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