Game
Voxel Fight (OLD)

7 years ago

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.




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Next up

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

The new artwork in action

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

patched new version with keyboard controls

Check it out!

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?