Next up
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
Some updates for Voxel Fight, check it out!
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
What do you think of the water dragon?
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
A quick clip of the world scoreboard in action.
patched new version with keyboard controls
The new artwork in action










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