Next up
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
patched new version with keyboard controls
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
A quick clip of the world scoreboard in action.
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Check it out!
New characters and intro sequence
What do you think of the water dragon?
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.










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