Next up
A quick clip of the world scoreboard in action.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
New characters and intro sequence
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
patched new version with keyboard controls
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
The new artwork in action










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