Next up
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
patched new version with keyboard controls
A quick clip of the world scoreboard in action.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
What do you think of the water dragon?
New characters and intro sequence
Update coming soon!
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.










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