Next up
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
The new artwork in action
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
New characters and intro sequence
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
What do you think of the water dragon?
Some updates for Voxel Fight, check it out!
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