Next up
Update coming soon!
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
What do you think of the water dragon?
New characters and intro sequence
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
patched new version with keyboard controls
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
A quick clip of the world scoreboard in action.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Check it out!










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