Next up
Check it out!
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
What do you think of the water dragon?
A quick clip of the world scoreboard in action.
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
patched new version with keyboard controls
Update coming soon!
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.










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