Next up
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
What do you think of the water dragon?
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Some updates for Voxel Fight, check it out!
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
A quick clip of the world scoreboard in action.
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
New characters and intro sequence










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