Game
Voxel Fight (OLD)


7 years ago

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.




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No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

A quick clip of the world scoreboard in action.

Check it out!

patched new version with keyboard controls

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

What do you think of the water dragon?

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!