Next up
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Check it out!
The new artwork in action
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
A quick clip of the world scoreboard in action.
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
What do you think of the water dragon?
New characters and intro sequence
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
0 comments