Next up
just a concept of how the battle room it's supposed to look like (an effect button will be added on later versions)
v0.05 Update
Changes from v0.0.4:
- Added custom endings for Neutral, Pacifist and Genocide Runs (like the OG Undertale DEMO)
This is probably the last public alpha (mostly because of minor changes), any development update will we uploaded on YouTube.
v0.0.4 Update
Changes from 0.0.3:
- Fixed the bicycle trigger not working
- Fixed the step sound bug
Some drawing I made while trying to create the new intro
(not my best but it was an attempt)
v0.0.2 update
changes from 0.0.1:
- changed the game over music by yume nikki ending
- added a credits section
- enabled the undertale intro
- accurate madotsuki walk speed
- changed menu font to the yume nikki one (rpg maker)
Notice anything different?
v0.0.3 Update
Changes from 0.0.2:
- New (not finished) Intro
- New menu ambience (i put the deltarune one as a placeholder until the final one is finished)
- Bike trigger on room_ruins6
- Changed the appearance of the Frisk room (the bed is glitchy)
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_










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