I'm trying out a different style of game.
If I feel better with 2.5d top-down than a platformer, then this is what this project will end up as.
By the way, the screenshot shows about 1 hour of work.
I'm trying out a different style of game.
If I feel better with 2.5d top-down than a platformer, then this is what this project will end up as.
By the way, the screenshot shows about 1 hour of work.
COYA 2.5d after about 1 hour of work.
Behold! Random game footage! https://youtu.be/8X4QPCP6o5c
A new enemy draws near!
The PROTOTYPE is coming this month! + New game screenshots!
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Work on the game is on hold until the end of the year!
Since today, I'm going to post extremely random game stuff on my profile.
Today I learned that pushing system is something I didn't know I needed in the game.
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
The PROTOTYPE release day is Friday! (The 9th of June) Here's a table I made a long time ago that shows the content of game development stages.
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