Next up
Progress so far on oc submission stuff
Idk it didn't feel right having the Baldi's Basics design for Zenith just be a human, so he got a conceptual overhaul
Nothing crazy for now
"You better not mess with my gang" ahh team
Anyways these three will be the most prominent in UT Lost and I wanted to draw them while I was away
Somehow managed to get the Portal Poster working in Classic. I'm so tired aaaaaauugh
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
So... that happened.
IT'S TV TIME!!
yea I'm back finally, huzzah!! glad to know people are still checking in on me even now, as for what I've been doing while I'm gone, I'll try and put it all together soon!
Every day I'm shuffling
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
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