Game
Baldi's Advanced Math Courses!

2 years ago

Beta build releases next week

Sorry for the lack of updates on the game, irl stuff yk?


1


2 comments

Loading...

Next up

Progress so far on oc submission stuff

It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod

The modding documentation isn't even complete so idk what imports I can use

More teasers (Kind of, it's just a render for later)

Also, the website now has toggles for low performance mode and more

Separated the projects to a different page, there were too many to keep on the homepage. Each project will have it's own little theme when you click on it eventually, but for now only UT Lost and AA:TLF have anything

https://anonymousanarchy.neocities.org/Additional

Idk it didn't feel right having the Baldi's Basics design for Zenith just be a human, so he got a conceptual overhaul

Nothing crazy for now

Update:

- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks

《WE'RE HIRING!》

We need help with putting this mod together! Anybody who wants to possibly help with the game and follows the requirements, please feel free to DM me on Discord! (My user is terminal.000)

See you on the flipside!

I learned how to update the ai path finding, so that's good

What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.

Apparently I've managed to pull off a brief "everything-block" because wdym this is the only thing I've created in the last 5 days

I've been sick for a while now, unfortunately. Accomplishing things has been pretty impossible since I've hardly been able to get out of bed

Even with that, though, I'm managing, and I hope yall are too