Next up
Yea ik it's late but I gotta post at least something
I'm getting more ref sheets done + emojis/stickers
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
"And to think you'll only ever see the first one."
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
Beta build releases next week
Sorry for the lack of updates on the game, irl stuff yk?
Intermission screenshots/ art
Because it's funny
YouTube keeps cramming programming videos into my feed and it's getting kinda tedious to put all of them into my watch later playlist
Aggu's ref is done bleghhh!!1!
It isn't as much as Zenith's but they're still essential to the lineup
I finally managed to create the music page. The setup definitely took a while to get right, and even then theres still some small quirks. But it works.
Idk it didn't feel right having the Baldi's Basics design for Zenith just be a human, so he got a conceptual overhaul
Nothing crazy for now

















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