Game
Emerge




4 years ago

Big things are in the works right now, which is why I've been a bit silent. A lot of core gameplay elements have been added, like skills/traits. More importantly, I've been working on the game's advanced AI which weaves procedural narratives!




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A simple but powerful item interaction system has been implemented in Emerge that allows items to act intuitively. When an item is held, using the left mouse button can start a variety of actions, depending on the item and what you are looking at.

Watch your step!

Here's a look at one of the dangers in my upcoming game, Innocent Critters!

#survival #horror #multiplayer

New version added, now includes Sandbox Mode, which allows you to build and battle with your designs!

#sandbox #building

In order to focus on the unique gameplay aspects of the game, I've simplified the world building aspects. I created a new branch of Emerge which uses the block-based structures and characters exclusively. The worlds shown here are generated at runtime.

Playing with some distance rendering effects for a new concept.

#adventure #simulation #building #sandbox

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Finished work on the emotions of a new character for the tank universe