
Watch your step!
Here's a look at one of the dangers in my upcoming game, Innocent Critters!
Next up
A simple but powerful item interaction system has been implemented in Emerge that allows items to act intuitively. When an item is held, using the left mouse button can start a variety of actions, depending on the item and what you are looking at.
In order to focus on the unique gameplay aspects of the game, I've simplified the world building aspects. I created a new branch of Emerge which uses the block-based structures and characters exclusively. The worlds shown here are generated at runtime.
Big things are in the works right now, which is why I've been a bit silent. A lot of core gameplay elements have been added, like skills/traits. More importantly, I've been working on the game's advanced AI which weaves procedural narratives!
Playing with some distance rendering effects for a new concept.
Path of Kami: The Evolution of the Lore
Have a good Boi
I was bored, so... ManutKat.
Demonstration of the spells and their effects :)!
Terraria











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