Big Update #1
What's in this update?:
-Character Outline
-Air Combat & Ground Combat
-Knock Back
-Speed Dash
-Explosion Ability(In Progress)
-Enemy AI(Simple Bat Attack)
More to come~~
Next up
Big Update #2
-Shield Ability, Computing Shader
-Companion Shooter
-Enemy Swarm
-New Hurt Reaction
-Revamped Damage System(Behind the Scenes)
-Dash Ability Rework & Tap Dash System Added
-New Camera System
Movement w/ Animation
Update : Combat System has be upgraded (With a few bugs sadly), damage can actually be dealt to enemies and slide ability as been added.
Attack Animations w/o damage
Ability Prototype
Dash Ability Mostly Complete! Might need to slow time down a bit more..... >_>
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model๐ฟ
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