Next up
Attack Animations w/o damage
Dash Ability Mostly Complete! Might need to slow time down a bit more..... >_>
Big Update #1
What's in this update?:
-Character Outline
-Air Combat & Ground Combat
-Knock Back
-Speed Dash
-Explosion Ability(In Progress)
-Enemy AI(Simple Bat Attack)
More to come~~
Big Update #2
-Shield Ability, Computing Shader
-Companion Shooter
-Enemy Swarm
-New Hurt Reaction
-Revamped Damage System(Behind the Scenes)
-Dash Ability Rework & Tap Dash System Added
-New Camera System
Movement w/ Animation
Ability Prototype
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I was bored, so... ManutKat.
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