Game
A Day In The Life
6 years ago

Bit of productivity goes a long way. Tools have been sitting unfinished due to lack of animations. but hoe and watering functionality is now implemented with hammer looking to be the next tool to be properly added.




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Is he a... you know....

(Mines and menus preview build)

Available for testing now

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Opinions on a new graphics style?

Finally, you can sell the fruits/veg of your labour. :)

Character customization: How and why bother? (expand)

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.