Game
A Day In The Life
6 years ago

Bit of productivity goes a long way. Tools have been sitting unfinished due to lack of animations. but hoe and watering functionality is now implemented with hammer looking to be the next tool to be properly added.




0 comments

Loading...

Next up

Opinions on a new graphics style?

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Finally, you can sell the fruits/veg of your labour. :)

Character customization: How and why bother? (expand)

Is he a... you know....

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860