Game
A Day In The Life
6 years ago

Bit of productivity goes a long way. Tools have been sitting unfinished due to lack of animations. but hoe and watering functionality is now implemented with hammer looking to be the next tool to be properly added.




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(Mines and menus preview build)

Available for testing now

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Opinions on a new graphics style?

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Character customization: How and why bother? (expand)

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Finally, you can sell the fruits/veg of your labour. :)

Is he a... you know....