Game
A Day In The Life
6 years ago

Bit of productivity goes a long way. Tools have been sitting unfinished due to lack of animations. but hoe and watering functionality is now implemented with hammer looking to be the next tool to be properly added.




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I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Opinions on a new graphics style?

(Mines and menus preview build)

Available for testing now

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Is he a... you know....

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Finally, you can sell the fruits/veg of your labour. :)

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.