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Game
Tactical Urban
5 months ago

blub




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Working on the Fireteam overhaul (lost old save), the game runs slower because I'm recording and that means the recoil is crazy high, and the blur is so much it feels like you're playing an fps in your dream.

alot of core improvements, AND DELTA TIME!!!

something inspired by unrecord

sounds and most assets by sky btw

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

A little update on the side project, its gonna be turned into something later on but its only really testing stuff. What yall think bout this?

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

a lil project ive been working on, any feedback would be nice (uses skyistumblings engine ofc)

it took me like 6 tries to beat my own game

pls read updates below

updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>

(please skip to 1:30)

Some side fireteam stuff, very likely I will redo the weapons mechanics and implement 3d weapon models

I still can’t work on fireteam yet till summer break rolls around

tekken 3 in turbowarp (concept done with SW2 and pen+ v6)

v0.0.4a

*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*

updates in article and disclaimer on some update features

everything can change, nothing is final