Game
Blanc et Noir

5 years ago

Bonk! Hitting your head into a corner will now be corrected, it's just a little detail, but it has so much impact on game feel.
Saw this on a Maddy Thorson's twitter post and on a reddit post about platformers game feel.

#platformer #devlog




0 comments

Loading...

Next up

Climbing some tiles by simply walking onto it and walking over small gaps feels very good! Also, if you unintentioanlly fall of a cliff, you can go back if you are fast. The line following the player is for debug purposes. #platformer #devlog

Most of the platformers I know have wall jumps, so I added that. And also added a wall run, that will propel you very high, allowing you to reach places that you can't reach with the wall jump. Now it's time to do some art upgrades. #platformer #devlog

I'm back! Stayed away from game development for about 4 months, now I'm back and started working on the art for the game. Let me know what you think. Also, my friends told me that the character is running with only one leg, but I can't see that. Can you?

Started working (again) on this game, it's intended to be a finished version of the Blanc et Noir - Prototype that is on my published games. Currently added a state machine for better code control and a variable jump for better player control in game.

Restarted the project, after re-implementing the state machine, added the coyote timer. The coyote timer is a timer used for you to be able to still jump a little time after leaving the ground.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria