Game
Blanc et Noir

4 years ago

Most of the platformers I know have wall jumps, so I added that. And also added a wall run, that will propel you very high, allowing you to reach places that you can't reach with the wall jump.

Now it's time to do some art upgrades.

#platformer #devlog




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Started working (again) on this game, it's intended to be a finished version of the Blanc et Noir - Prototype that is on my published games. Currently added a state machine for better code control and a variable jump for better player control in game.

I'm back! Stayed away from game development for about 4 months, now I'm back and started working on the art for the game. Let me know what you think. Also, my friends told me that the character is running with only one leg, but I can't see that. Can you?

Restarted the project, after re-implementing the state machine, added the coyote timer. The coyote timer is a timer used for you to be able to still jump a little time after leaving the ground.

Climbing some tiles by simply walking onto it and walking over small gaps feels very good! Also, if you unintentioanlly fall of a cliff, you can go back if you are fast. The line following the player is for debug purposes. #platformer #devlog

Bonk! Hitting your head into a corner will now be corrected, it's just a little detail, but it has so much impact on game feel. Saw this on a Maddy Thorson's twitter post and on a reddit post about platformers game feel. #platformer #devlog

Path of Kami: The Evolution of the Lore

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist