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Most of the platformers I know have wall jumps, so I added that. And also added a wall run, that will propel you very high, allowing you to reach places that you can't reach with the wall jump. Now it's time to do some art upgrades. #platformer #devlog
Bonk! Hitting your head into a corner will now be corrected, it's just a little detail, but it has so much impact on game feel. Saw this on a Maddy Thorson's twitter post and on a reddit post about platformers game feel. #platformer #devlog
Started working (again) on this game, it's intended to be a finished version of the Blanc et Noir - Prototype that is on my published games. Currently added a state machine for better code control and a variable jump for better player control in game.
Restarted the project, after re-implementing the state machine, added the coyote timer. The coyote timer is a timer used for you to be able to still jump a little time after leaving the ground.
Climbing some tiles by simply walking onto it and walking over small gaps feels very good! Also, if you unintentioanlly fall of a cliff, you can go back if you are fast. The line following the player is for debug purposes. #platformer #devlog
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Just a Pico sprite
Demonstration of the spells and their effects :)!
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