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Restarted the project, after re-implementing the state machine, added the coyote timer. The coyote timer is a timer used for you to be able to still jump a little time after leaving the ground.
Climbing some tiles by simply walking onto it and walking over small gaps feels very good! Also, if you unintentioanlly fall of a cliff, you can go back if you are fast. The line following the player is for debug purposes. #platformer #devlog
I'm back! Stayed away from game development for about 4 months, now I'm back and started working on the art for the game. Let me know what you think. Also, my friends told me that the character is running with only one leg, but I can't see that. Can you?
Bonk! Hitting your head into a corner will now be corrected, it's just a little detail, but it has so much impact on game feel. Saw this on a Maddy Thorson's twitter post and on a reddit post about platformers game feel. #platformer #devlog
Most of the platformers I know have wall jumps, so I added that. And also added a wall run, that will propel you very high, allowing you to reach places that you can't reach with the wall jump. Now it's time to do some art upgrades. #platformer #devlog
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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