
Boost System
Boosting a card doesn’t just make it stronger. It changes what the card can do.
Some cards gain new effects, others expand their impact, and not all of them can be boosted the same number of times.
Next up
Crafting Kanna’s Power (WIP) ⚡
Early work on Kanna’s cards. Seeing an effect trigger in-game changes how you think about the character. Still very WIP.
A First Look at our Champion: Kanna (WIP)
Early concept explorations for Kanna. We loved how the poncho looked… until we had to animate it 😂 Still WIP — just finding her identity one layer at a time.
From Myth to Screen: The Hualletauro (WIP) 🐂
A creature born from the meeting of different myths. Greek and Mapuche stories colliding, not blending.
Still very WIP.
Developing Kanna’s Dash (WIP) 💨
The dash started simple, but small tweaks changed everything. Speed, distance, timing — little things that shape how Kanna feels to play. Still very WIP.
Working on Equipment (WIP) 🛡️
Items aren’t just extras for us. They’re tools that open new options and change how you approach a situation.
Still very WIP, but already shaping how the game is played.
Kanna in Motion (WIP)
First time seeing Kanna move. Some things worked right away. Others didn’t 😅 That’s part of the process. Still WIP.
















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