Decided to take a break from “weapon smithing” to create a boss. DragonFly v2.2 is going to have to be a pretty nasty boss. I have sort of figured out all boss types and while I’m not going to be heavily developing them right now, I just thought it would be fun to quickly sketch them out and figure out their main mechanic (if that’s what it is called).
Especially if or just in case the up coming boss will influence the stages building up to the confrontation.
I don’t know… gamedev is fun sometimes. Just having random ideas to play around with is cool. :).
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