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14
12 hours ago

Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through




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adding some entity models

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

trader sells stuff now

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

experimental tile terrain generator

currently only the height and the temperature affect the region

there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless

uses basic perlin noise, based on seed

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

reminds me of the sandstone map in battlezone

BETTER TERRAIN

Testing out a new move! This move is for all characters

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.