
Next up
finally implemented collision
BETTER TERRAIN
adding grass outline wrApping. was a lot more difficult than expected
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement
ignore the funky player movement, it really needs to be fixed
few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise
Testing out a new move! This move is for all characters
experimental tile terrain generator
currently only the height and the temperature affect the region
there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless
uses basic perlin noise, based on seed










0 comments