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11
2 hours ago

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.




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reminds me of the sandstone map in battlezone

experimental tile terrain generator

currently only the height and the temperature affect the region

there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless

uses basic perlin noise, based on seed

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

adding some entity models

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

BETTER TERRAIN

Normal trees now favor areas with higher regional elevation (why a lot are clumped) and biomes are generated smoother; switched to Alltrue's tile engine, much better performance

Testing out a new move! This move is for all characters

aircraft 2 ui

i will be adding tech trees soon, so stay tuned

so far, the trees only extend to early jets, but hopefully i can get to adding cold war era jets

might need to do a complete revision of the flight model code tho