
Next up
reminds me of the sandstone map in battlezone
experimental tile terrain generator
currently only the height and the temperature affect the region
there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless
uses basic perlin noise, based on seed
few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
adding some entity models
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
BETTER TERRAIN
Normal trees now favor areas with higher regional elevation (why a lot are clumped) and biomes are generated smoother; switched to Alltrue's tile engine, much better performance
Testing out a new move! This move is for all characters
aircraft 2 ui
i will be adding tech trees soon, so stay tuned
so far, the trees only extend to early jets, but hopefully i can get to adding cold war era jets
might need to do a complete revision of the flight model code tho











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