Next up
Update coming soon!
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
A quick clip of the world scoreboard in action.
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
Some updates for Voxel Fight, check it out!
What do you think of the water dragon?
The new artwork in action
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.










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