Game
Voxel Fight (OLD)

7 years ago

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.




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Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

A quick clip of the world scoreboard in action.

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

Some updates for Voxel Fight, check it out!

Check it out!

What do you think of the water dragon?