Game
Voxel Fight (OLD)


7 years ago

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!




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Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

What do you think of the water dragon?

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

New characters and intro sequence

The new artwork in action

Some updates for Voxel Fight, check it out!

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.