Game
Voxel Fight (OLD)


7 years ago

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!




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Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

The new artwork in action

Check it out!

What do you think of the water dragon?